2 utility mod slots / augment mod slotsĢ.Make most of the mods dual stat and add a bunch of them. 2 elemental mod slots (if a mod adds both elemental damage and normal damage it would still be a considered an elemental mod)ģ. For example, Warframes would have 5 groups:Ģ. So here is a brief and to the point suggestion.ġ.Rework most of the mods (except augment ones) and split the modding slots into couple groups. So there has been a lot of discussions here in forums on how to improve modding, remove must-pick mods, progression etc. I have read through 8 or 9 posts by now and I think I came up with a solid idea that might work out.
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